Project: Spectre (2015)
Role: Compositor
Company: Industrial Light and Magic
Time on Project: 8 months
Spectre was an exciting and challenging project to be a part of. We worked on the film's opening sequence, which takes place in Mexico during the day of the dead festival, and a sequence near the end of the film in Blofeld's lair.
The work involved a combination of environment extensions, blue screen replacements and fully cg shots. The opening shot is an extended tracking shot over several thousand frames, which was a real team effort to get finished.
Personally, I was heavily involved in look-dev for the 'audio-recieving laser' Bond has on his gun at the start of the film. Also, this was the first time that I got to work with CG crowds, which was an interesting challenge.