Rise of the Tomb Raider, sequel to the 2013 Tomb Raider reboot, was announced at the E3 Expo last year, to some confusion and no small amount of controversy, as an Xbox One exclusive, at least initially. But I'm much more interested in the PC release, expected some time in 2016, for which I'm hoping that developers Crystal Dynamics will up the already beautiful looking graphics. In this video from E3 2015, Art Director Brenoch Adams and Lead Character Artist Kam Yu discuss how they brought Lara Croft to the screen, and frankly the results are stunning. This is one of the best real-time human characters that I have ever seen, and the level of detail they have delivered in striking. I particularly appreciate that the scars Lara acquired in the previous game have been carried over to the new model.
Of course, all we have seen so far are promos and tech demos. The real test will be how well does that asset hold up in actual game play. But things are looking good so far, and I have high hopes for what we will see come the Xbox release in December.